![]() Victor Vran is reminiscent of Bastion in the way its combat and characters work, but it also attempts something similar to the reactive narrator that made Bastion famous. If I didn’t have cash reserves and failed to get a lucky drop, the game became a slog with an underleveled weapon. Usually I found my gear through loot drops, but occasionally I had to turn to the incredibly expensive gear vendors in the main castle. The downside to this system, though, is that it’s heavily dependent on getting a great main weapon. With so many moving pieces, I’m impressed that everything evens out so well. I prefer the sweeping strokes of the broadsword, but I can’t say that it actually kills stuff better than the rapier or scythe. Combining powers with a friend in co-op, wading into a seething pile of nasties and making the whole dungeon go sizzle, is undeniably fun.Īmazingly, all of the skills and spells and boosts and weapons are all nicely balanced. Between weapon skills, throwable grenades, Demon powers, and Destiny cards, there are a lot of tools to fling at the army of the undead. Destiny cards modify character stats like increasing ranged damage, increasing health, or making enemies explode on a critical hit. Victor’s basic skills can be tweaked and augmented by a selection of two Demon powers-powerful spells with effects that summon meteors, unleash explosive shockwaves, or draw down a roving pillar of fire. Played with friends in co-op multiplayer, it’s a damn fine time. To be clear, Victor Vran is not as great as any of those games, but it’s not bad, either. Victor Vran’s combat requires more involvement than click-click-clicking through Torchlight, and its sense of whimsy separates it from the (sometimes) self-serious Diablo. But I think it’s more accurate to imagine it as Bastion strutting around in a campy Van Helsing cosplay. It is like those games in some ways: there are levels to grind through and loot to find and weapon skills to chain together. Like any ARPG, Victor Vran keeps getting compared to Diablo and Torchlight. He explodes so violently that the skeleton next to him explodes, setting off the next one, until the entire group has been reduced to a pile of calcium after one hit. I equip the monstrous two-handed warhammer and take aim at a nearby skeleton, the first of an advancing horde. I would repurchase it in any case.Just in time, I open a treasure chest and find the preposterously named Zealous Executioner’s Hammer of Luck. The game is still an absolute buy recommendation, not only for Motörhead fans. Hopefully, there will be another patch for that. That runs with Diablo 3 substantially more pleasant and jerk-free. ![]() Sure the game is called "Victor Vran," but just in the Coop area it would be cool if you didn't see 2 Victors on the map :DThe class differences are covered by the costumes but are not satisfying for me.Furthermore It jerks a bit on the PS4 when too many enemies spawn on the map. There is always a laugh guaranteed if you know the views of Lemmy )Also I'm thrilled that you can play Victor Vran Coop (up to 2 players) on the couch.Why only four stars?I Think it's a pity that you didn't add other classes or characters. The world, the monsters, the weapons and so on have just perfectly captured the Motörhead feeling.While Walking through the world of Motörhead and slaughtering cattle, you can collect diary entries consisting of quotes from Lemmy. Besides, jumping gives you absolute freedom and helps to avoid it.For This article I decided at the beginning because there is a Motörhead DLC, which Lemmy could work on. Because with it you can reach some passages in the areas that are teeming with monsters and treasures. =)I played Victor Vran for the standard PS4 and not on the PS4 Pro, there might be differences in performance, but I don't know more about that.I Think the controls are just as good as Diablo, with the difference that you can also jump. ![]() Since there are hardly any reviews and I can recommend this game, I thought I'd also write a review. ![]()
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